AI Insights · Timothy · October 2024
Top Hybridcasual Games Performance in Saudi Arabia Q3 2024
Explore the performance trends of the top 5 hybridcasual games in Saudi Arabia for Q3 2024, showcasing key metrics like downloads, revenue, and active users.
In the third quarter of 2024, the hybridcasual games market in Saudi Arabia experienced varied performance across the top five titles, as evidenced by data from Sensor Tower. Let's delve into the weekly trends for downloads, revenue, and active users for these popular games.
Last War:Survival by FUNFLY PTE. LTD. saw a significant rise in weekly revenue, peaking at about $985K by late September. The game started with strong weekly downloads of around 76K in early July, which surged to over 180K by the end of the month before gradually declining to approximately 28K by the end of the quarter. The weekly active users showed a positive trend, starting at around 374K and reaching a high of nearly 717K by mid-August, maintaining a steady level thereafter.
Pizza Ready! from Supercent, Inc. recorded modest weekly revenue, with amounts fluctuating around $500 to $700. Weekly downloads started at about 63K in early July, gradually decreasing to about 29K by the end of September. Despite the decline in downloads, active users remained stable, starting at around 463K and increasing to over 515K by the quarter's end.
جوابك جوابهم, a local favorite from Abdulrahman Alshimemeri, experienced a slight increase in weekly revenue, peaking at $778 in late August. Downloads began strong at over 71K in early July but saw a steady decline, dropping to just over 8K by the end of September. Active users showed a gradual decline from nearly 399K to around 292K over the quarter.
Magic Tiles 3: Piano Game, developed by Amanotes Pte. Ltd., maintained a consistent revenue stream, with weekly figures hovering around $500 to $600. Downloads saw a decrease from approximately 47K at the start of July to about 22K by the end of September. Active users followed a similar trend, starting at roughly 291K and declining to about 248K by the quarter's close.
Finally, Screw Puzzle: Wood Nut & Bolt™ by ONESOFT GLOBAL PTE. LTD. exhibited stable revenue, averaging around $700 to $800 weekly. Downloads fluctuated, starting at 42K in early July and decreasing to around 20K by the end of September. Active users showed a similar pattern, with numbers peaking at over 102K mid-July and stabilizing at approximately 70K by the end of the quarter.
For more detailed insights on these games and others, visit Sensor Tower's comprehensive analytics platform.